Tuesday, April 15, 2014

Action Movie Kid

A dad with a special effect background, puts his son into the role of Action Movie Kid. Capturing the imagination of his son in awesome little shorts. Being a dad, I am convinced this is how powerful my son's imagination is as well.

Monday, April 14, 2014

A Constant Reminder

Almost daily I encounter things the remind me that I live in the Midwest. 

Monday, March 17, 2014

Behemoth Desk One

After many long hours... Cheski has a place to put his battle station.

Saturday, March 15, 2014

Galaga: No Girls Allowed?

I went to play Galaga with my son while we waited for the pizza at our local pizza shop. The icons for one or two players indicate that only men may play.

Stay classy Galaga.

Thursday, January 23, 2014

Steam Marines

Steam Marines is a title in progress by Worthless Bums. Currently in alpha, yet there is a beginning, middle, and end! Reminiscent of Space Hulk and a few other turn based strategy games. This is a fun and humorous squad-based tactical Rogue-like.

I am enjoying every moment of my play through. I love tactics and I love Rogue-likes. Many hours have been spent playing games of the two genres and playing them together... yes please!

Monday, December 16, 2013


Stress, anxiety, and fear are not your typical game mechanics... not in the sense you first think.

Nevermind is a game that feeds off of your fear. Your stress. Your anxiety. If you fail to control them, you fail at the game.

Using biofeedback, Nevermind is able to change what is happening depending on how you are reacting. Stay clam and things get easier. Freak out and Nevermind will "eat you alive".

Boasting awards from IndieCade and Unity Awards from 2012 and a multitude of articles popping up over the internet, Nevemind showing potential to change how we perceive games.

You can be notified of launch over at their Prefundia Page.

An excerpt from the home page describing Nevermind:

Nevermind is a biofeedback-enhanced adventure horror game that takes you into the dark and twisted world of the subconscious.
As you explore surreal labyrinths and solve the puzzles of the mind, a biofeeback sensor will monitor how scared or stressed you become moment-to-moment.  If you let your fears get the best of you, the game will become harder. If you’re able to calm yourself in the face of terror, the game will be more forgiving.
Nevermind’s goal is to create an unforgettable gameplay experience that also teaches players how to be more aware of their internal responses to stressful situations. If you can learn to control your anxiety within the disturbing realm of Nevermind, just imagine what you can do when it comes to those inevitable stressful moments in the real word...