Monday, December 16, 2013


Stress, anxiety, and fear are not your typical game mechanics... not in the sense you first think.

Nevermind is a game that feeds off of your fear. Your stress. Your anxiety. If you fail to control them, you fail at the game.

Using biofeedback, Nevermind is able to change what is happening depending on how you are reacting. Stay clam and things get easier. Freak out and Nevermind will "eat you alive".

Boasting awards from IndieCade and Unity Awards from 2012 and a multitude of articles popping up over the internet, Nevemind showing potential to change how we perceive games.

You can be notified of launch over at their Prefundia Page.

An excerpt from the home page describing Nevermind:

Nevermind is a biofeedback-enhanced adventure horror game that takes you into the dark and twisted world of the subconscious.
As you explore surreal labyrinths and solve the puzzles of the mind, a biofeeback sensor will monitor how scared or stressed you become moment-to-moment.  If you let your fears get the best of you, the game will become harder. If you’re able to calm yourself in the face of terror, the game will be more forgiving.
Nevermind’s goal is to create an unforgettable gameplay experience that also teaches players how to be more aware of their internal responses to stressful situations. If you can learn to control your anxiety within the disturbing realm of Nevermind, just imagine what you can do when it comes to those inevitable stressful moments in the real word...

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